Sony s PS5 Controller Is The Most Magical Part Of The Next-gen Console

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Sept 7 (Reuters) - GameStop Corp on Wednesday reported a smaller-than-expected quarterly loss and a partnership with FTX US to increase its presence in the cryptocurrency space, sending the video game retailer's shares up 10% in extended trading.

"I was kind of seeing my family there, and it's a special moment to represent my country in the NHL at home in Prague," Hertl said.
"So, a lot of emotion, and it was just a special moment. I'm so proud I can be even here."

The company has since overhauled its management in an effort to reverse years of languishing sales and has been bolstering its e-commerce capabilities as online shopping accelerated during the pandemic.

But how many games will showcase these new features and will developers take the time? New interfaces are risky. Sometimes, as was the case with the Nintendo Wii, Wii U and even the Joy-Cons on the Switch, it's not easy to get other games to come aboard.
Jennifer Garner is showing us what a great investment the brand's 'Ace' kicks are here. Crafted from smooth leather, with a low-top silhouette and signature webbed stripes, they would work with everything from joggers to dresses.

nalys. Maurice Klaehne of Counterpoint Research said that "Google certainly has the capability and resources to become a major smartphone player, but that is not Pixel's strategy," noting that growing Android remains Google's main

Now in over 11,000 retail stores in North America, and with a robust direct-to-consumer and eCommerce platform, the baby-food company is expected to double again in 2022 based on their growing product portfolio. 

"We started going out to third-party publishers, developers who also work on PlayStation or plan to make PlayStation games, which is why [we made] some of the choices we made about the tech demos," says Doucet. "We had one where you could bounce a ball and the ball could be a basketball, football, volleyball, ping pong ball. And they were all different expressions by the way they were bouncing back and the way the trigger would behave. And we did that because, we thought, well, we're not making a sports game. But you know, there are people where the ball physics and ball behavior is quintessential to the experience. So let's have this kind of demo and see how far we can push out and that goes up to them. And they can sort of get inspired."

Head for biz: Two weeks ago in New York City at Fast Company's 8th annual Innovation festival, the actress spoke about the success of the company she co-founded, Once Upon a Farm, saying, ‘The business has grown a lot

phone. First introduced in 2016, the Pixel was a late-comer to the portable phone trend, arriving nearly a decade after Apple's iPhone and seven years after Samsung's Galaxy model, the two products that dominate today

nalys. Google has instead focused on boosting its Android operating system, which was launched in 2008 and included more than 80 percent of the smartphones sold in the first half of 2022, according t

A playground of demos "A lot of games usually come from a narrative or a desire to tell a particular story. And in our case, the story is all about the mechanical device and its possibilities," Nicolas Doucet, Creative Director at Sony's Japan Studio, says about Team Asobi and how it made Astro's Playroom.

There aren't that many PlayStation 5 games that make the most of the DualSense feedback and triggers at the moment: Sony's Spider-Man: Miles Morales uses the subtle haptics a lot as a type of Spidey-sense, but not necessarily to transform gameplay. But those moments could come. It might take developers like Team Asobi to show the way, especially when a possible PSVR 2 arrives.

Immersive magic, but without a headset I'm used to wearing VR headsets, but the PS5's first accessories are immersive without anything to wear. Team Asobi's previous PlayStation games were mostly VR-focused, but the goals with the controller's haptics are similarly immersive. "You know, we've been playing games for so many, many, years and it's sometimes difficult to get surprised again, right?" Doucet says of the challenge. But he saw a lot of potential in the adaptive triggers and haptics right away. "There could be lots of features that sound cool on paper, but you can never quite get them to deliver anything. But these ones were really, really quick to deliver." 

tions. Those paltry sales figures are partly due to the Google phone's limited availability, pkvgames with the Pixel 5 sold in less than 10 countries as the tech giant has focused its smartphone investment on software rather than its own

Doucet sees possibilities for more game-centric ways of using that, to detect ghosts in a game, for instance. "It's always important that these things are not just gimmicks or one-shot things, but can be built upon," he says.

dware. While Google's phones are comparable in terms of quality to the top sellers, the product "has often lacked backing from Google" in terms of marketing, said Runar Bjørhovde, a research analyst at market research fir