Search For Sounds In Vision-free Videogame

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"We recognise this has presented issues for the recycling industry as it scales up and adjusts to a role in product stewardship with its increased focus on transparency and accountability," he wrote in a report on the scheme's first six months of operation.

There's still a long way to go, but it aims to end the disposal of toxic batteries at landfill sites and recover valuable elements that are in limited supply: copper, cobalt, nickel, manganese and the so-called metal of the decade, lithium.

But the 'magazine queen' - as she has been dubbed - has since transformed the publisher into a £2.2billion empire of 250 titles including everything from Country Life and Marie Claire to TechRadar and FourFourTwo.

The lawsuit, led by consumer champion Alex Neill, claims Sony charged a 30 per cent commission on every digital game and in-game purchase made through the Playstation store - an online shop for consoles selling games and extra content to users. 

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But things are changing rapidly, according to US-based video game industry accessibility consultant Brandon Cole, with mainstream games that incorporate the needs of vision impaired players, and a range of audio-only games on the market.

Her pay has attracted criticism, however. At Future's past two shareholder meetings, it has faced significant rebellions over a bonus package which could net Byng-Thorne, already one of Britain's best paid chief executives, up to £40million.

"Video games are the one of the greatest mediums for escapism, because not only do they allow you could try these out to experience a story the same way a book or a movie would... you get to play those characters and interact with that world," he told AAP.
While Cole grew up patiently playing his way through mainstream games that weren't designed with his needs in mind, he said some younger blind gamers have grown up with audio-only, although whether these are in fact better is a question of taste.

'Rather than offering magazines designed to cater for mass consumption, there has been a razor-sharp focus on creating respected content on specialist subjects, such as gaming, which has been a big draw for advertising partners.'

The scheme is focused on making it ultra-convenient for Australian consumers to recycle batteries and drastically reduce the estimated 90 per cent of batteries that wound up in landfill before the scheme began.

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Roddy Davidson, from Shore Capital, said Byng-Thorne and her team deserve 'a lot of credit' for their turnaround of the business. And she has been rewarded handsomely, taking home £35.6million in the past eight years.

Davidson said the latest update showed the 'unjustifiable' fall in Future's shares was driven by market jitters, not the performance of the business, adding: 'The business has transformed from a publisher heavily reliant on print advertising to a multi-platform media business generating the largest proportion of its revenue from digital advertising.'

Speaking to the Daily Mail, Byng-Thorne said: 'We have built a consistent track record of doubling our business every couple of years, and are excited about our ability to sustain our growth as we aim to reach one in two people online in the US. 

"This growth is also leading to concerns about the impact of new energy systems on the long-term availability of resources and the economic and environmental impacts of the extraction and use of critical metals and other elements.

Many popular games are free and make the majority of their money from paid addons, with figures showing £46bn was spent on in-game purchases in 2020.
Figures also show more than 60 per cent of adults in the UK regularly play a game on a console or mobile phone. 

Neill said: 'The drive towards in-game purchases allows companies like Sony to profiteer and abuse their power because they have a captive audience. Sony knows its customers are hooked once they are part of the PlayStation world and it exploits them with exorbitant charges on every digital purchase.'