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'A girl was given treatment at the scene for non-life threatening injuries before being conveyed to Worcestershire Royal Hospital.
A man, a woman and a second boy were also taken to the same hospital as a precaution for further checks.'

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Doucet sees possibilities for more game-centric ways of using that, to detect ghosts in a game, for instance. "It's always important that these things are not just gimmicks or one-shot things, but can be built upon," he says.

Immersive magic, but without a headset I'm used to wearing VR headsets, but the PS5's first accessories are immersive without anything to wear. Team Asobi's previous PlayStation games were mostly VR-focused, but the goals with the controller's haptics are similarly immersive. "You know, we've been playing games for so many, many, years and it's sometimes difficult to get surprised again, right?" Doucet says of the challenge. But he saw a lot of potential in the adaptive triggers and haptics right away. "There could be lots of features that sound cool on paper, but you can never quite get them to deliver anything. But these ones were really, really quick to deliver." 

The driver is understood to have been an accomplished off-road driver who knew the site 'like the back of his hand', with roll-bars fitted to the off-road vehicle said to have prevented an even greater tragedy.

Sony has leaned on its own creative team to showcase the possibilities. Japan Studios' Team Asobi has made games showcasing the PlayStation 4's camera and PlayStation VR headset, and Astro's Playroom does the same for the PS5. It's as much a tutorial for new owners as it is an inspirational attempt to spark what other game developers could do next.

Ye shocked fans  when he debuted the design, and even had fashion models in the show wearing the clothing with the message written across it, a response to the Black Lives Matter movement that was founded in 2013 following the fatal shooting of Trayvon Martin by George Zimmerman. 

He added, 'GOD IS GOOD I'M USED TO ATTACKS FROM HOLLYWOOD ACTORS SO TO GET SUPPORT FOR STANDING MY GROUND IS AMAZING WE BROKE THE MIND CONTROL NOBODY IS TRAUMA DRUNK NO MORE GOD IS FIGHTING THIS BATTLE FOR US.'
Gaming hardware that reaches out and surprises is pretty rare. Usually, it's Nintendo's domain: the detaching, docking, transforming Switch, or the Wii's free-wheeling controllers. The Oculus Quest and PlayStation VR are pretty astonishing. Add to that list the PlayStation 5's magical new version of its controller, now called DualSense instead of the older DualShock designation. 

'Two paramedic officers, four ambulances, two critical care paramedics from the Midlands Air Ambulance charity, HART paramedics and the Midlands Air Ambulance helicopter from Cosford with medics on board attended the scene.

"It's kind of a trinity between what you feel, what you hear, from the controller especially and what you see on the screen. And your brain is really fooled into believing these. And the way you weight all these three elements is very important," says Doucet.

'This ain't a game,' Kanye retorted.
'Ima use you as an example to show the Jewish people that told you to call me that no one can threaten or influence me. I told you this was war. Now gone get you some business.' 

A playground of demos "A lot of games usually come from a narrative or a desire to tell a particular story. And in our case, the story is all about the mechanical device and its possibilities," Nicolas Doucet, Creative Director at Sony's Japan Studio, says about Team Asobi and how it made Astro's Playroom.

Kanye responded by cursing Diddy out and calling him a 'FED,' posting the exchange to Instagram and declaring in the caption: 'Jesus is king' - a phrase that is also the title of one of Kanye's gospel albums.

The first time I picked up the PlayStation 5 DualSense controller, pkvgames I thought: it's like a little living thing in my hands. I was playing Astro's Playroom, a free PS5 game designed to highlight the new controller's features. But, I also wondered: How many other PS5 games are going to take advantage of its wild, subtle features?

"Following discussions with game developers, we realized that 'sense of touch' within gameplay hasn't been a focal point for many games in the PS4 generation," says Takeshi Igarashi, VP of the Peripheral Design Department at Sony Japan, over email. 

Team Asobi was sent its first DualSense prototypes back around early 2018, says Doucet, when the group was still busy making the PlayStation VR game Astro Bot Rescue Mission (which is one of my favorite PSVR games of all time). A dedicated DualSense team split off and started brainstorming clever things the controller could do.